Files
vitaImmich/AgenticLoop.md
T
SadsandClaude Opus 4.8 6c7cc4b322 Video: show real duration, stay on replay prompt at end
Fix the playback HUD showing "/ 0:00": duration is re-polled in the
render loop until sceAvPlayerGetStreamInfo reports it, instead of being
latched once before async parsing finishes.

When a video reaches its end, hold on the last frame with an
"X replay / O back" prompt instead of returning to the detail screen
(which, for server videos, forced a full re-download to watch again).
X replays from the still-local file via re-init; the decoder claim is
held across replays.

Also add the agentic loop tooling/docs: AgenticLoop.md runbook
(build, install, drive Vita3K via kwin-mcp, zero-context-cost frame
capture), controls.MD key map, deploy.sh, .mcp.json, and gitignore
build-native/ and agent-run/.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 18:13:03 +02:00

5.4 KiB

Agentic loop: build, run & drive vitaImmich in Vita3K

This is the loop an agent uses to make a change, run it in the Vita3K emulator, and verify it by sending input + reading screenshots — all headless, on KDE Plasma (Wayland).

One-time setup

  • VitaSDK (community): native toolchain at ~/vitasdk (arm-vita-eabi-gcc, vita-pack-vpk, toolchain at share/vita.toolchain.cmake).
  • Vita3K installed and on PATH (/usr/bin/vita3k).
  • The MCP that drives the GUI: uv tool install kwin-mcp (configured in .mcp.json as the kwin-mcp server).

1. Build the VPK → build/vitaImmich.vpk

Preferred (Docker, reproducible):

./build.sh        # writes build/vitaImmich.vpk  (build/ ends up root-owned)

Fallback when the Docker runtime is broken (e.g. containerd shim error readlink /proc/self/exe: no such file or directory), build natively with the host SDK into build-native/ (git-ignored):

export VITASDK="$HOME/vitasdk"
export PATH=$VITASDK/bin:$PATH
cmake -B build-native -DCMAKE_BUILD_TYPE=Release \
      -DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake .
cmake --build build-native --parallel "$(nproc)"

2. Install the VPK into Vita3K

Installing = launch Vita3K once with the .vpk as an argument; it extracts and auto-boots. Gotchas:

  • Run it from a script file, backgrounded with a wait then killed. Inline backgrounding from the agent's shell does not persist.
  • Guard pkill with || true — a no-match exit code aborts the chain.
  • Vita3K extracts files preserving the zip's internal mtime, so to confirm a fresh install compare the installed eboot.bin mtime against unzip -l <vpk> | grep eboot, not wall-clock time.
#!/bin/bash
cd "$(git rev-parse --show-toplevel)"
pkill -9 -f vita3k 2>/dev/null || true
sleep 1
vita3k ./build-native/vitaImmich.vpk >/tmp/vinst.log 2>&1 &   # or ./build/...
sleep 8
pkill -9 -f vita3k 2>/dev/null || true
sleep 1
grep -i "successfully" /tmp/vinst.log | tail -1
stat -c 'eboot: %y' ~/.local/share/Vita3K/Vita3K/ux0/app/VIMM00001/eboot.bin

App title id: VIMM00001. To wipe a stale install: vita3k -d VIMM00001.

3. Launch + drive via kwin-mcp

Launch the app inside the MCP's own isolated KWin session — its screenshot tool works there. (Connecting to the live desktop with session_connect does not work for capture: spectacle can't save non-interactively, and KWin's ScreenShot2 DBus API rejects unauthorized callers — so the isolated session is the only reliable way to capture, and it is headless: the human cannot watch it live on their monitor.)

  • session_start with app_command: "vita3k -r VIMM00001" and keep_screenshots: true — starts an isolated Wayland session, launches the app, and keeps every captured frame on disk after session_stop. Give it ~12s to boot.
  • focus_window with app_name: "Vita3K" BEFORE sending keys. Without focus the keypresses are dropped. Presses also drop intermittently — re-focus and re-press. Send one key per call; rapid bursts get coalesced/dropped.
  • keyboard_key with screenshot_after_ms: [ms] after every command, so the frame folder is a complete visual record of the run for the human to scrub.
  • session_stop when done (and pkill -9 -f vita3k). Frames survive in /tmp/kwin-mcp-screenshots-*/; copy them to ./agent-run/ (git-ignored) and tell the human where they are.

Zero-context-cost capture (the standing rule)

Capturing a frame (writing the PNG) costs the agent nothing — files on disk are not in context. The cost is only incurred when the agent Reads a PNG back. So:

  • Capture every command (screenshot_after_ms) — free, and it gives the human the full record.
  • Do not Read frames back into context during the loop. Verify progress from the app's own text log instead (cheap), not from images: ~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt.
  • Only Read a frame when a screenshot is genuinely the only way to resolve an ambiguity (rare). Reading every frame is what bloats context and slows the session — that is exactly what this rule avoids.

Key mapping (full list in controls.MD)

Vita3K maps host keys → Vita buttons. The ones this app uses:

Vita button host key (kwin-mcp) in-app action
D-pad Right Left Up Down move grid / browse
Cross (X) x view / play / replay
Circle (O) c back
Select Shift_R sync
Start Return exit

Typical verify loop (capture everything, Read nothing)

  1. session_start (keep_screenshots: true) → wait ~12s.
  2. focus_window "Vita3K".
  3. keyboard_key "Right" (with screenshot_after_ms) … stepping to the target tile, one key per call.
  4. keyboard_key "x" to open, x again to play.
  5. Confirm what happened from the text log, not the frames:
    • ~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt (the app's own log — records page fetches, video open/play, scans, errors)
    • MCP read_app_log with the launched PID, or /tmp/vita3k-runtime.log.
  6. On session_stop, the captured frames remain in /tmp/kwin-mcp-screenshots-*/ — hand that folder (or a copy in ./agent-run/) to the human as the visual record.