Video: show real duration, stay on replay prompt at end
Fix the playback HUD showing "/ 0:00": duration is re-polled in the render loop until sceAvPlayerGetStreamInfo reports it, instead of being latched once before async parsing finishes. When a video reaches its end, hold on the last frame with an "X replay / O back" prompt instead of returning to the detail screen (which, for server videos, forced a full re-download to watch again). X replays from the still-local file via re-init; the decoder claim is held across replays. Also add the agentic loop tooling/docs: AgenticLoop.md runbook (build, install, drive Vita3K via kwin-mcp, zero-context-cost frame capture), controls.MD key map, deploy.sh, .mcp.json, and gitignore build-native/ and agent-run/. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1 +1,3 @@
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build/
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build-native/
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agent-run/
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{
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"mcpServers": {
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"kwin-mcp": {
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"command": "uvx",
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"args": ["kwin-mcp"]
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}
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}
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}
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+124
@@ -0,0 +1,124 @@
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# Agentic loop: build, run & drive vitaImmich in Vita3K
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This is the loop an agent uses to make a change, run it in the Vita3K emulator,
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and verify it by sending input + reading screenshots — all headless, on KDE
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Plasma (Wayland).
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## One-time setup
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- VitaSDK (community): native toolchain at `~/vitasdk` (`arm-vita-eabi-gcc`,
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`vita-pack-vpk`, toolchain at `share/vita.toolchain.cmake`).
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- Vita3K installed and on `PATH` (`/usr/bin/vita3k`).
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- The MCP that drives the GUI: `uv tool install kwin-mcp` (configured in
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`.mcp.json` as the `kwin-mcp` server).
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## 1. Build the VPK → `build/vitaImmich.vpk`
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Preferred (Docker, reproducible):
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```bash
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./build.sh # writes build/vitaImmich.vpk (build/ ends up root-owned)
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```
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Fallback when the Docker runtime is broken (e.g. containerd shim error
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`readlink /proc/self/exe: no such file or directory`), build natively with the
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host SDK into `build-native/` (git-ignored):
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```bash
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export VITASDK="$HOME/vitasdk"
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export PATH=$VITASDK/bin:$PATH
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cmake -B build-native -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake .
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cmake --build build-native --parallel "$(nproc)"
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```
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## 2. Install the VPK into Vita3K
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Installing = launch Vita3K once with the `.vpk` as an argument; it extracts and
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auto-boots. Gotchas:
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- Run it **from a script file**, backgrounded with a wait then killed. Inline
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backgrounding from the agent's shell does not persist.
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- Guard `pkill` with `|| true` — a no-match exit code aborts the chain.
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- Vita3K extracts files preserving the **zip's internal mtime**, so to confirm a
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fresh install compare the installed `eboot.bin` mtime against
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`unzip -l <vpk> | grep eboot`, not wall-clock time.
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```bash
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#!/bin/bash
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cd "$(git rev-parse --show-toplevel)"
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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vita3k ./build-native/vitaImmich.vpk >/tmp/vinst.log 2>&1 & # or ./build/...
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sleep 8
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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grep -i "successfully" /tmp/vinst.log | tail -1
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stat -c 'eboot: %y' ~/.local/share/Vita3K/Vita3K/ux0/app/VIMM00001/eboot.bin
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```
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App title id: **`VIMM00001`**. To wipe a stale install: `vita3k -d VIMM00001`.
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## 3. Launch + drive via kwin-mcp
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Launch the app **inside the MCP's own isolated KWin session** — its screenshot
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tool works there. (Connecting to the live desktop with `session_connect` does
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*not* work for capture: `spectacle` can't save non-interactively, and KWin's
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`ScreenShot2` DBus API rejects unauthorized callers — so the isolated session is
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the only reliable way to capture, and it is headless: the human cannot watch it
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live on their monitor.)
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- `session_start` with `app_command: "vita3k -r VIMM00001"` **and
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`keep_screenshots: true`** — starts an isolated Wayland session, launches the
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app, and keeps every captured frame on disk after `session_stop`. Give it ~12s
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to boot.
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- **`focus_window` with `app_name: "Vita3K"` BEFORE sending keys.** Without focus
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the keypresses are dropped. Presses also drop intermittently — re-focus and
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re-press. Send one key per call; rapid bursts get coalesced/dropped.
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- `keyboard_key` with `screenshot_after_ms: [ms]` after **every** command, so the
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frame folder is a complete visual record of the run for the human to scrub.
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- `session_stop` when done (and `pkill -9 -f vita3k`). Frames survive in
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`/tmp/kwin-mcp-screenshots-*/`; copy them to `./agent-run/` (git-ignored) and
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tell the human where they are.
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### Zero-context-cost capture (the standing rule)
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Capturing a frame (writing the PNG) costs the agent **nothing** — files on disk
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are not in context. The cost is only incurred when the agent **Reads** a PNG
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back. So:
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- **Capture every command** (`screenshot_after_ms`) — free, and it gives the
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human the full record.
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- **Do not Read frames back** into context during the loop. Verify progress from
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the app's own **text** log instead (cheap), not from images:
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`~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt`.
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- Only Read a frame when a screenshot is genuinely the only way to resolve an
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ambiguity (rare). Reading every frame is what bloats context and slows the
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session — that is exactly what this rule avoids.
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### Key mapping (full list in `controls.MD`)
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Vita3K maps host keys → Vita buttons. The ones this app uses:
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| Vita button | host key (kwin-mcp) | in-app action |
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|-------------|---------------------|--------------------------|
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| D-pad | `Right` `Left` `Up` `Down` | move grid / browse |
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| Cross (X) | `x` | view / play / replay |
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| Circle (O) | `c` | back |
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| Select | `Shift_R` | sync |
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| Start | `Return` | exit |
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### Typical verify loop (capture everything, Read nothing)
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1. `session_start` (`keep_screenshots: true`) → wait ~12s.
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2. `focus_window "Vita3K"`.
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3. `keyboard_key "Right"` (with `screenshot_after_ms`) … stepping to the target
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tile, one key per call.
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4. `keyboard_key "x"` to open, `x` again to play.
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5. Confirm what happened from the **text** log, not the frames:
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- `~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt` (the app's own log
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— records page fetches, video open/play, scans, errors)
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- MCP `read_app_log` with the launched PID, or `/tmp/vita3k-runtime.log`.
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6. On `session_stop`, the captured frames remain in
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`/tmp/kwin-mcp-screenshots-*/` — hand that folder (or a copy in `./agent-run/`)
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to the human as the visual record.
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+29
@@ -0,0 +1,29 @@
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D-pad
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up: ArrowUp
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left : ArrowLeft
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right : ArrowRight
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down : ArrowDown
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Left Stick
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Up : W
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Left : A
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Right : D
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Down : S
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L1 : Q
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L2 : E
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Face Buttons:
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Triangle : V
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Square : Z
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Circle : C
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Cross : X
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Right Stick:
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Up : I
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Left : J
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Right : L
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Down: K
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PS Button : P
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Select : Shift Right
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Start : Enter
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L2 : U
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L3 : F
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R3 : H
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R2 : O
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@@ -0,0 +1,25 @@
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#!/bin/bash
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set -euo pipefail
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TITLE="VIMM00001"
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cd "$(dirname "$0")"
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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# Install
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vita3k ./build/vitaImmich.vpk >/tmp/vita3k-install.log 2>&1 &
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sleep 4
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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# Launch detached
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nohup vita3k -r "$TITLE" \
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>/tmp/vita3k-runtime.log 2>&1 \
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</dev/null &
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PID=$!
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echo "{\"status\":\"live\",\"pid\":$PID,\"title\":\"$TITLE\"}"
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+53
-7
@@ -1622,6 +1622,12 @@ static void play_video_file(const char *path)
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for (int i = 0; i < 720 && g_poster_active; i++)
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show_status("Starting video...");
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/* replay re-inits the player from the same (already-local) file, so the
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* decoder claim above is taken once and held across replays. */
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int want_replay;
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replay:
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want_replay = 0;
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SceAvPlayerInitData init;
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memset(&init, 0, sizeof(init));
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init.memoryReplacement.allocate = av_alloc;
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@@ -1673,13 +1679,10 @@ static void play_video_file(const char *path)
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for (int i = 0; i < 300 && !(active = sceAvPlayerIsActive(g_avp)); i++)
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show_status("Starting video...");
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/* AddSource parses asynchronously, so the stream duration is usually not
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* available yet at this point; keep re-querying it in the loop below until
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* it becomes known instead of latching the initial 0. */
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uint64_t duration = 0;
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if (active) {
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SceAvPlayerStreamInfo sinfo;
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memset(&sinfo, 0, sizeof(sinfo));
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if (sceAvPlayerGetStreamInfo(g_avp, 0, &sinfo) >= 0)
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duration = sinfo.duration;
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}
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/* four rotating frame wrappers (matching numOutputVideoFrameBuffers):
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* while the GPU still samples one frame the decoder fills another, and
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@@ -1694,6 +1697,7 @@ static void play_video_file(const char *path)
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vita2d_texture *cur = NULL;
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int paused = 0;
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int ended_eos = 0;
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unsigned int prev = 0xffffffff; /* swallow the X press that got us here */
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while (active) {
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@@ -1721,8 +1725,10 @@ static void play_video_file(const char *path)
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sceAvPlayerJumpToTime(g_avp, t);
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}
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if (!sceAvPlayerIsActive(g_avp))
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if (!sceAvPlayerIsActive(g_avp)) {
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ended_eos = 1;
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break; /* end of stream */
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}
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if (sceAvPlayerGetVideoData(g_avp, &vframe[buf_idx])) {
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sceGxmTextureInitLinear(&vtex[buf_idx].gxm_tex,
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@@ -1740,6 +1746,13 @@ static void play_video_file(const char *path)
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if (cur)
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draw_texture_fitted(cur, 0, 0, SCREEN_W, SCREEN_H);
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if (duration == 0) {
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SceAvPlayerStreamInfo sinfo;
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memset(&sinfo, 0, sizeof(sinfo));
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if (sceAvPlayerGetStreamInfo(g_avp, 0, &sinfo) >= 0)
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duration = sinfo.duration;
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}
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unsigned int cs = (unsigned int)(sceAvPlayerCurrentTime(g_avp) / 1000);
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unsigned int ds = (unsigned int)(duration / 1000);
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char hud[160];
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@@ -1761,6 +1774,36 @@ static void play_video_file(const char *path)
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"check Immich transcoding settings.");
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}
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/* reached the end of the video: hold on the last frame with a replay
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* prompt instead of returning (which, for a server video, drops the user
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* back to the detail screen and would re-download to play it again). X
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* replays from the still-local file; O leaves. The decoder buffers behind
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* `cur` are still valid here — teardown happens below, after this loop. */
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if (ended_eos) {
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unsigned int eprev = 0xffffffff;
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for (;;) {
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SceCtrlData pad;
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sceCtrlPeekBufferPositive(0, &pad, 1);
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unsigned int pressed = pad.buttons & ~eprev;
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eprev = pad.buttons;
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if (pressed & SCE_CTRL_CIRCLE)
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break;
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if (pressed & SCE_CTRL_CROSS) {
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want_replay = 1;
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break;
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}
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vita2d_start_drawing();
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vita2d_clear_screen();
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if (cur)
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draw_texture_fitted(cur, 0, 0, SCREEN_W, SCREEN_H);
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draw_hud("ended X replay O back");
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vita2d_end_drawing();
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vita2d_swap_buffers();
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}
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}
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g_av_audio_run = 0;
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if (audio_thid >= 0) {
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sceKernelWaitThreadEnd(audio_thid, NULL, NULL);
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@@ -1771,6 +1814,9 @@ static void play_video_file(const char *path)
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sceAvPlayerStop(g_avp);
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sceAvPlayerClose(g_avp);
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if (want_replay)
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goto replay; /* re-init from the same file; no re-download */
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/* release the decoder so the worker can resume poster extraction */
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g_player_active = 0;
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__sync_synchronize();
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