Grid: hide the selection square while touch-scrolling, restore it on d-pad. Square (□) slides the top search bar in/out; the grid fills the vacated strip (escroll = scroll + bar_hidden). Smart search now requests withExif so results carry aspect ratios and use the justified layout instead of uniform columns. START no longer exits the running app (PS button only); dropped the HUD hints. Cloud page: a top-right O/Back button, and PlayStation face-button glyphs beside each control (X details, /\ upload all, [] auto-upload) drawn as anti-aliased outline masks on flat dark discs; the search clear is a bare red O ring. Added cov_tri/cov_sq/cov_cross/cov_circle glyphs with a shared GLYPH_W stroke, and an anti-aliased disc helper (disc_tex/draw_disc) for the buttons and toggle knob. goals.md: recorded the UI-polish round.
81 lines
4.4 KiB
Markdown
81 lines
4.4 KiB
Markdown
# vitaImmich — Goals
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Task list for the current round of work. Checked items are done.
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## 0. UI polish (current round)
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- [x] Hide the white selection square while touch-scrolling; show it again
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when the selection moves with the d-pad.
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- [x] Square (□) hides/shows the top search bar with a sliding animation.
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The hidden bar slides up and the grid shifts to fill the vacated strip
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(escroll = scroll + bar_hidden); the scroll-follow math cancels out.
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- [x] Search results must use the justified/dynamic grid layout: smart search
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now requests withExif so results carry width/height (without it every
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asset had no ratio and the grid collapsed to uniform 3 columns).
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## 1. Make asset/local storage scalable (remove 1000 / 500 caps)
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- [x] Replace fixed `MAX_ASSETS` (1000) server-asset arrays with dynamically
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grown (realloc, doubling) arrays.
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- [x] Replace fixed `MAX_LOCAL` (500) local-media arrays with dynamically grown
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arrays (grown during the startup scan, fixed afterward).
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- [x] Replace the fixed `g_disp[DISP_MAX]` merged-timeline array with a grown
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array.
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- [x] Decouple the thumbnail worker thread from the growable arrays (pass the
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request id/path through dedicated buffers) so a realloc on the main
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thread can never dangle a pointer the worker is reading.
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## 2. Zoom and pan in the image viewer
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- [x] Enable analog-stick sampling.
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- [x] R trigger zoom in / L trigger zoom out in the detail view.
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- [x] Left stick pans when zoomed in; pan is clamped to the image bounds.
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- [x] Zoom/pan reset when moving to another photo; browsing left/right is
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disabled while zoomed.
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## 3. Group the gallery by month and year
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- [x] Compute a grid layout with section headers inserted whenever the
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month/year of the (date-sorted) timeline changes.
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- [x] Draw "Month YYYY" headers; render items under the right header.
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- [x] Scroll, selection-follow, visible-range and thumb eviction all use the
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computed per-item positions.
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## 4. Show more relevant info in the SELECT (sync) menu
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- [x] Photo vs video breakdown for server + local.
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- [x] Total local media size, backed-up size and percentage.
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- [x] Details for the currently selected item (name, date, size, state).
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## 5. Fix the fast-scroll crash (pre-existing, reproduced in Vita3K)
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- [x] Root cause: freeing a thumbnail texture unmaps its memblock while the
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GPU side (Vita3K's texture cache re-reads guest memory of cached
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textures) may still touch it — random-looking crashes deep in OpenSSL /
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libjpeg / strlen whenever eviction ran during a scroll. Fixed by
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recycling thumbnails through a texture pool (`tex_acquire`/`tex_release`)
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instead of ever freeing them mid-run.
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- [x] Pace the main loop with `sceDisplayWaitVblankStart()` — without it the
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loop free-runs in the emulator, racing the held d-pad into a page-fetch
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storm (30+ requests/second against the server).
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- [x] Suspend thumbnail loads/eviction and page fetches while the selection is
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still moving (`scrolling_fast` settle counter).
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- [x] Serialize all `curl_easy_perform` calls behind one mutex — vitasdk's
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OpenSSL 1.0.2 is built without thread support, so concurrent TLS from
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the main/worker/sync threads is unsafe (also installed OpenSSL locking
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callbacks for defense in depth).
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- [x] Pre-grow the newlib heap (96 MB, trim disabled) at boot so heap
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memblock mapping never happens while multiple threads run.
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- [x] Verified: repeated 10–12 s held-scroll cycles to photo 1780+ across
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multiple pages, zero GPU faults / zero crashes (previous builds died
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within ~10 s).
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## 6. Open bugs / polish
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- [x] R (month jump) lands on the next month, but when more pages load the
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view shifts away from the landing spot — fixed: rebuild_keep_view pins
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the scroll/selection to the same photo across every rebuild (page
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fetch, poll, sync), and R now fetches ahead until the next month is
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actually loaded before jumping.
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- [x] R scrolls the jumped-to month to the top of the screen, header band
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included.
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- [x] Portrait videos play sideways — fixed: the asset's exif orientation
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is kept (g_asset_rot) and the player rotates decoded frames upright
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(draw_video_frame).
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- [x] Replaced the "loading..." texts with a spinning throbber: centered
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when there is no preview at all, a small corner one while the full-res
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loads over the thumb.
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