Cloud-status badges from Immich SVGs; remove the bottom HUD bar

Replace the grid status dot with the Immich cloud icons (rasterized from the
provided SVGs to white transparent PNGs: cloud = on server, cloud-off = on
device, cloud-done = on both). Drawn white in the cell's bottom-right corner,
no background, with a 1px dark shadow for legibility (red tint on failure).
Icons rendered high-res, thinned, and LANCZOS-downscaled so they stay
anti-aliased at badge size.

Also drop the bottom HUD hint bar on every page (draw_hud is now a no-op).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Sads
2026-06-13 19:33:04 +02:00
co-authored by Claude Opus 4.8
parent 78dd5c3918
commit fc2127450f
5 changed files with 62 additions and 48 deletions
+59 -48
View File
@@ -110,6 +110,11 @@ int BZ2_bzDecompressEnd(void *strm) { return -1; }
static vita2d_pgf *g_font; /* system font, fallback */
static vita2d_font *g_ttf; /* bundled Overpass (Immich's face) */
static vita2d_texture *g_logo; /* bundled Immich logo (app0:logo.png) */
/* cloud status icons (white, from the Immich SVGs): on server / on device /
* on both */
static vita2d_texture *g_ic_server;
static vita2d_texture *g_ic_device;
static vita2d_texture *g_ic_both;
/* server-asset arrays. dynamically grown (doubling) as pages are fetched, so
* the library is bounded only by memory, not a fixed cap. grown on the main
@@ -2179,20 +2184,33 @@ static int cov_map(float px, float py, int s)
}
/* a filled cloud: three lobes tangent to a flat bottom (rounded sides), with
* a small body rectangle filling between the side lobes. all kept well inside
* the icon bounds so nothing clips at the edge. */
* a small body rectangle filling between the side lobes. `k` erodes it
* uniformly (px) so the outline variant is `filled && !filled(k)`. */
static int cloud_filled(float px, float py, int s, float k)
{
float yb = s * 0.68f - k;
int mid = sqrtf((px - s * 0.50f) * (px - s * 0.50f) +
(py - s * 0.42f) * (py - s * 0.42f)) <= s * 0.22f - k;
int lp = sqrtf((px - s * 0.34f) * (px - s * 0.34f) +
(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f - k;
int rp = sqrtf((px - s * 0.66f) * (px - s * 0.66f) +
(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f - k;
int base = (px >= s * 0.34f + k && px <= s * 0.66f - k &&
py >= s * 0.52f + k && py <= yb);
return mid || lp || rp || base;
}
static int cov_cloud(float px, float py, int s)
{
float yb = s * 0.68f; /* flat bottom */
int mid = sqrtf((px - s * 0.50f) * (px - s * 0.50f) +
(py - s * 0.42f) * (py - s * 0.42f)) <= s * 0.22f;
int lp = sqrtf((px - s * 0.34f) * (px - s * 0.34f) +
(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f;
int rp = sqrtf((px - s * 0.66f) * (px - s * 0.66f) +
(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f;
int base = (px >= s * 0.34f && px <= s * 0.66f &&
py >= s * 0.52f && py <= yb);
return mid || lp || rp || base;
return cloud_filled(px, py, s, 0.0f);
}
/* a cloud outline (the filled shape minus an eroded copy) */
static int cov_cloud_line(float px, float py, int s)
{
float w = s * 0.12f;
if (w < 2.0f) w = 2.0f;
return cloud_filled(px, py, s, 0.0f) && !cloud_filled(px, py, s, w);
}
static vita2d_texture *bake_icon(int s, int (*inside)(float, float, int))
@@ -2272,9 +2290,9 @@ static int cov_play(float px, float py, int s)
/* cache one texture per glyph; all are drawn at a fixed size each frame */
static vita2d_texture *icon_tex(int which, int s)
{
static vita2d_texture *cache[8];
static int cs[8];
if (which < 0 || which > 7)
static vita2d_texture *cache[9];
static int cs[9];
if (which < 0 || which > 8)
return NULL;
if (cache[which] && cs[which] == s)
return cache[which];
@@ -2289,7 +2307,8 @@ static vita2d_texture *icon_tex(int which, int s)
which == 3 ? cov_tri :
which == 4 ? cov_sq :
which == 5 ? cov_cross :
which == 6 ? cov_circle : cov_play;
which == 6 ? cov_circle :
which == 7 ? cov_play : cov_cloud_line;
cache[which] = bake_icon(s, fn);
cs[which] = s;
return cache[which];
@@ -2302,6 +2321,7 @@ static vita2d_texture *icon_tex(int which, int s)
#define ICON_CROSS 5
#define ICON_CIRCLE 6
#define ICON_PLAY 7
#define ICON_CLOUD_LINE 8
/* a DualShock-style face button: a dark disc (subtle lighter rim) centred at
* (cx,cy) with the coloured glyph on top. each glyph keeps a per-call size. */
@@ -2870,9 +2890,7 @@ static int run_smart_search(const char *query)
static void draw_hud(const char *text)
{
vita2d_draw_rectangle(0, SCREEN_H - 32, SCREEN_W, 32, RGBA8(0, 0, 0, 180));
draw_text(10, SCREEN_H - 9,
RGBA8(255, 255, 255, 255), 1.0f, text);
(void)text; /* bottom HUD bar removed */
}
/* spinning throbber: a ring of dots with a brightness tail */
@@ -4180,10 +4198,10 @@ static void save_autobackup(void)
/* small colour dot in the top-left corner of a grid cell; a backed-up
* item also gets a tiny white check, a local-only item an up-arrow */
static void draw_status_badge(float bx, float by, int d, unsigned int frame)
static void draw_status_badge(float bx, float by, float bw, float bh,
int d, unsigned int frame)
{
struct disp_item *it = &g_disp[d];
uint32_t col;
int kind; /* 0 none, 1 cloud, 2 local, 3 busy, 4 backed, 5 failed */
if (it->src == SRC_SERVER) {
@@ -4201,32 +4219,22 @@ static void draw_status_badge(float bx, float by, int d, unsigned int frame)
if (kind == 0)
return;
switch (kind) {
case 1: col = RGBA8(120, 150, 200, 255); break; /* cloud: blue-grey */
case 2: col = RGBA8(240, 160, 40, 255); break; /* local: orange */
case 3: /* busy: blinking orange */
col = (frame / 20) & 1 ? RGBA8(240, 160, 40, 255)
: RGBA8(120, 90, 30, 255);
break;
case 4: col = RGBA8(80, 200, 100, 255); break; /* backed: green */
default: col = RGBA8(220, 70, 70, 255); break; /* failed: red */
}
float cx = bx + 14, cy = by + 14, r = 9;
vita2d_draw_fill_circle(cx, cy, r + 2, RGBA8(0, 0, 0, 160));
vita2d_draw_fill_circle(cx, cy, r, col);
uint32_t w = RGBA8(255, 255, 255, 255);
if (kind == 4) { /* check mark */
vita2d_draw_rectangle(cx - 4, cy, 3, 5, w);
vita2d_draw_rectangle(cx - 2, cy + 2, 3, 3, w);
vita2d_draw_rectangle(cx, cy - 1, 3, 6, w);
vita2d_draw_rectangle(cx + 2, cy - 4, 3, 5, w);
} else if (kind == 2 || kind == 3) { /* up arrow */
vita2d_draw_rectangle(cx - 1, cy - 4, 3, 9, w);
vita2d_draw_rectangle(cx - 4, cy - 1, 3, 3, w);
vita2d_draw_rectangle(cx + 2, cy - 1, 3, 3, w);
}
/* Immich cloud status icons (the bundled SVGs): cloud = on server only,
* cloud-off = on device only, cloud-done = on both. White, bottom-right
* of the cell, no background; a 1px dark shadow keeps it legible. */
vita2d_texture *ic = (kind == 4) ? g_ic_both :
(kind == 1) ? g_ic_server : g_ic_device;
if (!ic)
return;
const float isz = 26.0f;
float ix = bx + bw - isz - 4; /* bottom-right corner */
float iy = by + bh - isz - 4;
float s = isz / vita2d_texture_get_width(ic);
uint32_t fg = (kind == 5) ? RGBA8(235, 90, 90, 255)
: RGBA8(255, 255, 255, 255);
vita2d_draw_texture_tint_scale(ic, ix + 1, iy + 1, s, s,
RGBA8(0, 0, 0, 140)); /* shadow */
vita2d_draw_texture_tint_scale(ic, ix, iy, s, s, fg);
}
/* count local items in a given state */
@@ -4320,6 +4328,9 @@ int main(void)
g_font = vita2d_load_default_pgf();
g_ttf = vita2d_load_font_file("app0:font.ttf");
g_logo = vita2d_load_PNG_file("app0:logo.png");
g_ic_server = vita2d_load_PNG_file("app0:cloud_server.png");
g_ic_device = vita2d_load_PNG_file("app0:cloud_device.png");
g_ic_both = vita2d_load_PNG_file("app0:cloud_both.png");
/* on-screen keyboard (smart search). the IME runs as a common dialog;
* the config tells it the system language + enter/cancel button map */
@@ -5009,7 +5020,7 @@ int main(void)
RGBA8(255, 255, 255, 255),
0.85f, "VIDEO");
}
draw_status_badge(bx, by, i, frame);
draw_status_badge(bx, by, bw, bh, i, frame);
if (i == sel && show_sel)
draw_sel_outline(x + 2, y + 2,
g_item_w[i] - 4,