Cloud-status badges from Immich SVGs; remove the bottom HUD bar
Replace the grid status dot with the Immich cloud icons (rasterized from the provided SVGs to white transparent PNGs: cloud = on server, cloud-off = on device, cloud-done = on both). Drawn white in the cell's bottom-right corner, no background, with a 1px dark shadow for legibility (red tint on failure). Icons rendered high-res, thinned, and LANCZOS-downscaled so they stay anti-aliased at badge size. Also drop the bottom HUD hint bar on every page (draw_hud is now a no-op). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -57,4 +57,7 @@ vita_create_vpk(${PROJECT_NAME}.vpk ${VITA_TITLEID} ${PROJECT_NAME}.self
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FILE ${CMAKE_SOURCE_DIR}/assets/Overpass-SemiBold.ttf font.ttf
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FILE ${CMAKE_SOURCE_DIR}/assets/OFL-Overpass.txt OFL-Overpass.txt
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FILE ${CMAKE_SOURCE_DIR}/assets/immich_logo.png logo.png
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FILE ${CMAKE_SOURCE_DIR}/assets/cloud_server.png cloud_server.png
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FILE ${CMAKE_SOURCE_DIR}/assets/cloud_device.png cloud_device.png
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FILE ${CMAKE_SOURCE_DIR}/assets/cloud_both.png cloud_both.png
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)
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+59
-48
@@ -110,6 +110,11 @@ int BZ2_bzDecompressEnd(void *strm) { return -1; }
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static vita2d_pgf *g_font; /* system font, fallback */
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static vita2d_font *g_ttf; /* bundled Overpass (Immich's face) */
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static vita2d_texture *g_logo; /* bundled Immich logo (app0:logo.png) */
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/* cloud status icons (white, from the Immich SVGs): on server / on device /
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* on both */
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static vita2d_texture *g_ic_server;
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static vita2d_texture *g_ic_device;
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static vita2d_texture *g_ic_both;
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/* server-asset arrays. dynamically grown (doubling) as pages are fetched, so
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* the library is bounded only by memory, not a fixed cap. grown on the main
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@@ -2179,20 +2184,33 @@ static int cov_map(float px, float py, int s)
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}
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/* a filled cloud: three lobes tangent to a flat bottom (rounded sides), with
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* a small body rectangle filling between the side lobes. all kept well inside
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* the icon bounds so nothing clips at the edge. */
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* a small body rectangle filling between the side lobes. `k` erodes it
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* uniformly (px) so the outline variant is `filled && !filled(k)`. */
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static int cloud_filled(float px, float py, int s, float k)
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{
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float yb = s * 0.68f - k;
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int mid = sqrtf((px - s * 0.50f) * (px - s * 0.50f) +
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(py - s * 0.42f) * (py - s * 0.42f)) <= s * 0.22f - k;
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int lp = sqrtf((px - s * 0.34f) * (px - s * 0.34f) +
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(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f - k;
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int rp = sqrtf((px - s * 0.66f) * (px - s * 0.66f) +
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(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f - k;
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int base = (px >= s * 0.34f + k && px <= s * 0.66f - k &&
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py >= s * 0.52f + k && py <= yb);
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return mid || lp || rp || base;
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}
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static int cov_cloud(float px, float py, int s)
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{
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float yb = s * 0.68f; /* flat bottom */
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int mid = sqrtf((px - s * 0.50f) * (px - s * 0.50f) +
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(py - s * 0.42f) * (py - s * 0.42f)) <= s * 0.22f;
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int lp = sqrtf((px - s * 0.34f) * (px - s * 0.34f) +
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(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f;
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int rp = sqrtf((px - s * 0.66f) * (px - s * 0.66f) +
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(py - s * 0.52f) * (py - s * 0.52f)) <= s * 0.16f;
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int base = (px >= s * 0.34f && px <= s * 0.66f &&
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py >= s * 0.52f && py <= yb);
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return mid || lp || rp || base;
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return cloud_filled(px, py, s, 0.0f);
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}
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/* a cloud outline (the filled shape minus an eroded copy) */
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static int cov_cloud_line(float px, float py, int s)
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{
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float w = s * 0.12f;
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if (w < 2.0f) w = 2.0f;
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return cloud_filled(px, py, s, 0.0f) && !cloud_filled(px, py, s, w);
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}
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static vita2d_texture *bake_icon(int s, int (*inside)(float, float, int))
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@@ -2272,9 +2290,9 @@ static int cov_play(float px, float py, int s)
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/* cache one texture per glyph; all are drawn at a fixed size each frame */
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static vita2d_texture *icon_tex(int which, int s)
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{
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static vita2d_texture *cache[8];
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static int cs[8];
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if (which < 0 || which > 7)
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static vita2d_texture *cache[9];
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static int cs[9];
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if (which < 0 || which > 8)
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return NULL;
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if (cache[which] && cs[which] == s)
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return cache[which];
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@@ -2289,7 +2307,8 @@ static vita2d_texture *icon_tex(int which, int s)
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which == 3 ? cov_tri :
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which == 4 ? cov_sq :
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which == 5 ? cov_cross :
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which == 6 ? cov_circle : cov_play;
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which == 6 ? cov_circle :
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which == 7 ? cov_play : cov_cloud_line;
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cache[which] = bake_icon(s, fn);
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cs[which] = s;
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return cache[which];
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@@ -2302,6 +2321,7 @@ static vita2d_texture *icon_tex(int which, int s)
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#define ICON_CROSS 5
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#define ICON_CIRCLE 6
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#define ICON_PLAY 7
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#define ICON_CLOUD_LINE 8
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/* a DualShock-style face button: a dark disc (subtle lighter rim) centred at
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* (cx,cy) with the coloured glyph on top. each glyph keeps a per-call size. */
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@@ -2870,9 +2890,7 @@ static int run_smart_search(const char *query)
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static void draw_hud(const char *text)
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{
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vita2d_draw_rectangle(0, SCREEN_H - 32, SCREEN_W, 32, RGBA8(0, 0, 0, 180));
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draw_text(10, SCREEN_H - 9,
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RGBA8(255, 255, 255, 255), 1.0f, text);
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(void)text; /* bottom HUD bar removed */
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}
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/* spinning throbber: a ring of dots with a brightness tail */
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@@ -4180,10 +4198,10 @@ static void save_autobackup(void)
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/* small colour dot in the top-left corner of a grid cell; a backed-up
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* item also gets a tiny white check, a local-only item an up-arrow */
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static void draw_status_badge(float bx, float by, int d, unsigned int frame)
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static void draw_status_badge(float bx, float by, float bw, float bh,
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int d, unsigned int frame)
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{
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struct disp_item *it = &g_disp[d];
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uint32_t col;
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int kind; /* 0 none, 1 cloud, 2 local, 3 busy, 4 backed, 5 failed */
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if (it->src == SRC_SERVER) {
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@@ -4201,32 +4219,22 @@ static void draw_status_badge(float bx, float by, int d, unsigned int frame)
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if (kind == 0)
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return;
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switch (kind) {
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case 1: col = RGBA8(120, 150, 200, 255); break; /* cloud: blue-grey */
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case 2: col = RGBA8(240, 160, 40, 255); break; /* local: orange */
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case 3: /* busy: blinking orange */
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col = (frame / 20) & 1 ? RGBA8(240, 160, 40, 255)
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: RGBA8(120, 90, 30, 255);
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break;
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case 4: col = RGBA8(80, 200, 100, 255); break; /* backed: green */
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default: col = RGBA8(220, 70, 70, 255); break; /* failed: red */
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}
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float cx = bx + 14, cy = by + 14, r = 9;
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vita2d_draw_fill_circle(cx, cy, r + 2, RGBA8(0, 0, 0, 160));
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vita2d_draw_fill_circle(cx, cy, r, col);
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uint32_t w = RGBA8(255, 255, 255, 255);
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if (kind == 4) { /* check mark */
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vita2d_draw_rectangle(cx - 4, cy, 3, 5, w);
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vita2d_draw_rectangle(cx - 2, cy + 2, 3, 3, w);
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vita2d_draw_rectangle(cx, cy - 1, 3, 6, w);
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vita2d_draw_rectangle(cx + 2, cy - 4, 3, 5, w);
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} else if (kind == 2 || kind == 3) { /* up arrow */
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vita2d_draw_rectangle(cx - 1, cy - 4, 3, 9, w);
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vita2d_draw_rectangle(cx - 4, cy - 1, 3, 3, w);
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vita2d_draw_rectangle(cx + 2, cy - 1, 3, 3, w);
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}
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/* Immich cloud status icons (the bundled SVGs): cloud = on server only,
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* cloud-off = on device only, cloud-done = on both. White, bottom-right
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* of the cell, no background; a 1px dark shadow keeps it legible. */
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vita2d_texture *ic = (kind == 4) ? g_ic_both :
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(kind == 1) ? g_ic_server : g_ic_device;
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if (!ic)
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return;
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const float isz = 26.0f;
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float ix = bx + bw - isz - 4; /* bottom-right corner */
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float iy = by + bh - isz - 4;
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float s = isz / vita2d_texture_get_width(ic);
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uint32_t fg = (kind == 5) ? RGBA8(235, 90, 90, 255)
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: RGBA8(255, 255, 255, 255);
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vita2d_draw_texture_tint_scale(ic, ix + 1, iy + 1, s, s,
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RGBA8(0, 0, 0, 140)); /* shadow */
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vita2d_draw_texture_tint_scale(ic, ix, iy, s, s, fg);
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}
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/* count local items in a given state */
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@@ -4320,6 +4328,9 @@ int main(void)
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g_font = vita2d_load_default_pgf();
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g_ttf = vita2d_load_font_file("app0:font.ttf");
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g_logo = vita2d_load_PNG_file("app0:logo.png");
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g_ic_server = vita2d_load_PNG_file("app0:cloud_server.png");
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g_ic_device = vita2d_load_PNG_file("app0:cloud_device.png");
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g_ic_both = vita2d_load_PNG_file("app0:cloud_both.png");
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/* on-screen keyboard (smart search). the IME runs as a common dialog;
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* the config tells it the system language + enter/cancel button map */
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@@ -5009,7 +5020,7 @@ int main(void)
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RGBA8(255, 255, 255, 255),
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0.85f, "VIDEO");
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}
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draw_status_badge(bx, by, i, frame);
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draw_status_badge(bx, by, bw, bh, i, frame);
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if (i == sel && show_sel)
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draw_sel_outline(x + 2, y + 2,
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g_item_w[i] - 4,
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