Scalable assets, zoom/pan, monthly grouping, and scroll stability
- Dynamic arrays for assets (remove 1000/500 caps) - Zoom (R/L triggers) and pan (analog stick) in detail view - Group gallery by month/year with headers - Fix fast-scroll crashes via texture pooling and thread safety - Serialize curl calls (OpenSSL 1.0.2 lacks thread support) Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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# vitaImmich — Goals
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Task list for the current round of work. Checked items are done.
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## 1. Make asset/local storage scalable (remove 1000 / 500 caps)
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- [x] Replace fixed `MAX_ASSETS` (1000) server-asset arrays with dynamically
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grown (realloc, doubling) arrays.
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- [x] Replace fixed `MAX_LOCAL` (500) local-media arrays with dynamically grown
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arrays (grown during the startup scan, fixed afterward).
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- [x] Replace the fixed `g_disp[DISP_MAX]` merged-timeline array with a grown
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array.
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- [x] Decouple the thumbnail worker thread from the growable arrays (pass the
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request id/path through dedicated buffers) so a realloc on the main
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thread can never dangle a pointer the worker is reading.
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## 2. Zoom and pan in the image viewer
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- [x] Enable analog-stick sampling.
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- [x] R trigger zoom in / L trigger zoom out in the detail view.
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- [x] Left stick pans when zoomed in; pan is clamped to the image bounds.
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- [x] Zoom/pan reset when moving to another photo; browsing left/right is
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disabled while zoomed.
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## 3. Group the gallery by month and year
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- [x] Compute a grid layout with section headers inserted whenever the
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month/year of the (date-sorted) timeline changes.
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- [x] Draw "Month YYYY" headers; render items under the right header.
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- [x] Scroll, selection-follow, visible-range and thumb eviction all use the
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computed per-item positions.
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## 4. Show more relevant info in the SELECT (sync) menu
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- [x] Photo vs video breakdown for server + local.
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- [x] Total local media size, backed-up size and percentage.
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- [x] Details for the currently selected item (name, date, size, state).
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## 5. Fix the fast-scroll crash (pre-existing, reproduced in Vita3K)
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- [x] Root cause: freeing a thumbnail texture unmaps its memblock while the
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GPU side (Vita3K's texture cache re-reads guest memory of cached
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textures) may still touch it — random-looking crashes deep in OpenSSL /
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libjpeg / strlen whenever eviction ran during a scroll. Fixed by
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recycling thumbnails through a texture pool (`tex_acquire`/`tex_release`)
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instead of ever freeing them mid-run.
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- [x] Pace the main loop with `sceDisplayWaitVblankStart()` — without it the
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loop free-runs in the emulator, racing the held d-pad into a page-fetch
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storm (30+ requests/second against the server).
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- [x] Suspend thumbnail loads/eviction and page fetches while the selection is
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still moving (`scrolling_fast` settle counter).
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- [x] Serialize all `curl_easy_perform` calls behind one mutex — vitasdk's
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OpenSSL 1.0.2 is built without thread support, so concurrent TLS from
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the main/worker/sync threads is unsafe (also installed OpenSSL locking
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callbacks for defense in depth).
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- [x] Pre-grow the newlib heap (96 MB, trim disabled) at boot so heap
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memblock mapping never happens while multiple threads run.
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- [x] Verified: repeated 10–12 s held-scroll cycles to photo 1780+ across
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multiple pages, zero GPU faults / zero crashes (previous builds died
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within ~10 s).
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-92
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