Video: show real duration, stay on replay prompt at end
Fix the playback HUD showing "/ 0:00": duration is re-polled in the render loop until sceAvPlayerGetStreamInfo reports it, instead of being latched once before async parsing finishes. When a video reaches its end, hold on the last frame with an "X replay / O back" prompt instead of returning to the detail screen (which, for server videos, forced a full re-download to watch again). X replays from the still-local file via re-init; the decoder claim is held across replays. Also add the agentic loop tooling/docs: AgenticLoop.md runbook (build, install, drive Vita3K via kwin-mcp, zero-context-cost frame capture), controls.MD key map, deploy.sh, .mcp.json, and gitignore build-native/ and agent-run/. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Agentic loop: build, run & drive vitaImmich in Vita3K
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This is the loop an agent uses to make a change, run it in the Vita3K emulator,
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and verify it by sending input + reading screenshots — all headless, on KDE
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Plasma (Wayland).
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## One-time setup
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- VitaSDK (community): native toolchain at `~/vitasdk` (`arm-vita-eabi-gcc`,
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`vita-pack-vpk`, toolchain at `share/vita.toolchain.cmake`).
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- Vita3K installed and on `PATH` (`/usr/bin/vita3k`).
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- The MCP that drives the GUI: `uv tool install kwin-mcp` (configured in
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`.mcp.json` as the `kwin-mcp` server).
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## 1. Build the VPK → `build/vitaImmich.vpk`
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Preferred (Docker, reproducible):
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```bash
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./build.sh # writes build/vitaImmich.vpk (build/ ends up root-owned)
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```
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Fallback when the Docker runtime is broken (e.g. containerd shim error
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`readlink /proc/self/exe: no such file or directory`), build natively with the
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host SDK into `build-native/` (git-ignored):
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```bash
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export VITASDK="$HOME/vitasdk"
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export PATH=$VITASDK/bin:$PATH
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cmake -B build-native -DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE=$VITASDK/share/vita.toolchain.cmake .
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cmake --build build-native --parallel "$(nproc)"
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```
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## 2. Install the VPK into Vita3K
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Installing = launch Vita3K once with the `.vpk` as an argument; it extracts and
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auto-boots. Gotchas:
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- Run it **from a script file**, backgrounded with a wait then killed. Inline
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backgrounding from the agent's shell does not persist.
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- Guard `pkill` with `|| true` — a no-match exit code aborts the chain.
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- Vita3K extracts files preserving the **zip's internal mtime**, so to confirm a
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fresh install compare the installed `eboot.bin` mtime against
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`unzip -l <vpk> | grep eboot`, not wall-clock time.
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```bash
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#!/bin/bash
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cd "$(git rev-parse --show-toplevel)"
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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vita3k ./build-native/vitaImmich.vpk >/tmp/vinst.log 2>&1 & # or ./build/...
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sleep 8
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pkill -9 -f vita3k 2>/dev/null || true
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sleep 1
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grep -i "successfully" /tmp/vinst.log | tail -1
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stat -c 'eboot: %y' ~/.local/share/Vita3K/Vita3K/ux0/app/VIMM00001/eboot.bin
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```
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App title id: **`VIMM00001`**. To wipe a stale install: `vita3k -d VIMM00001`.
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## 3. Launch + drive via kwin-mcp
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Launch the app **inside the MCP's own isolated KWin session** — its screenshot
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tool works there. (Connecting to the live desktop with `session_connect` does
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*not* work for capture: `spectacle` can't save non-interactively, and KWin's
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`ScreenShot2` DBus API rejects unauthorized callers — so the isolated session is
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the only reliable way to capture, and it is headless: the human cannot watch it
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live on their monitor.)
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- `session_start` with `app_command: "vita3k -r VIMM00001"` **and
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`keep_screenshots: true`** — starts an isolated Wayland session, launches the
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app, and keeps every captured frame on disk after `session_stop`. Give it ~12s
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to boot.
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- **`focus_window` with `app_name: "Vita3K"` BEFORE sending keys.** Without focus
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the keypresses are dropped. Presses also drop intermittently — re-focus and
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re-press. Send one key per call; rapid bursts get coalesced/dropped.
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- `keyboard_key` with `screenshot_after_ms: [ms]` after **every** command, so the
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frame folder is a complete visual record of the run for the human to scrub.
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- `session_stop` when done (and `pkill -9 -f vita3k`). Frames survive in
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`/tmp/kwin-mcp-screenshots-*/`; copy them to `./agent-run/` (git-ignored) and
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tell the human where they are.
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### Zero-context-cost capture (the standing rule)
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Capturing a frame (writing the PNG) costs the agent **nothing** — files on disk
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are not in context. The cost is only incurred when the agent **Reads** a PNG
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back. So:
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- **Capture every command** (`screenshot_after_ms`) — free, and it gives the
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human the full record.
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- **Do not Read frames back** into context during the loop. Verify progress from
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the app's own **text** log instead (cheap), not from images:
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`~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt`.
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- Only Read a frame when a screenshot is genuinely the only way to resolve an
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ambiguity (rare). Reading every frame is what bloats context and slows the
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session — that is exactly what this rule avoids.
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### Key mapping (full list in `controls.MD`)
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Vita3K maps host keys → Vita buttons. The ones this app uses:
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| Vita button | host key (kwin-mcp) | in-app action |
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|-------------|---------------------|--------------------------|
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| D-pad | `Right` `Left` `Up` `Down` | move grid / browse |
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| Cross (X) | `x` | view / play / replay |
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| Circle (O) | `c` | back |
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| Select | `Shift_R` | sync |
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| Start | `Return` | exit |
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### Typical verify loop (capture everything, Read nothing)
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1. `session_start` (`keep_screenshots: true`) → wait ~12s.
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2. `focus_window "Vita3K"`.
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3. `keyboard_key "Right"` (with `screenshot_after_ms`) … stepping to the target
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tile, one key per call.
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4. `keyboard_key "x"` to open, `x` again to play.
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5. Confirm what happened from the **text** log, not the frames:
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- `~/.local/share/Vita3K/Vita3K/ux0/data/vitaimmich/log.txt` (the app's own log
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— records page fetches, video open/play, scans, errors)
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- MCP `read_app_log` with the launched PID, or `/tmp/vita3k-runtime.log`.
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6. On `session_stop`, the captured frames remain in
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`/tmp/kwin-mcp-screenshots-*/` — hand that folder (or a copy in `./agent-run/`)
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to the human as the visual record.
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