Textures: bilinear filtering instead of nearest
Thumbs get blown up in the detail view while loading and full-res photos get scaled to the screen, so sample them linearly. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1117,6 +1117,11 @@ static vita2d_texture *req_build_texture(char *err, size_t errlen, int pooled)
|
||||
free(g_req_raw);
|
||||
g_req_raw = NULL;
|
||||
}
|
||||
/* bilinear, not nearest: thumbs get blown up in the detail view and
|
||||
* full-res photos get scaled down to the screen */
|
||||
if (tex)
|
||||
vita2d_texture_set_filters(tex, SCE_GXM_TEXTURE_FILTER_LINEAR,
|
||||
SCE_GXM_TEXTURE_FILTER_LINEAR);
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user