Add geotag "Places" map with raster LOD tile pyramid
New src/map.c (unity-build part) adds a map screen reached from the search bar's map button: - Fetches geotag markers (GET /api/map/markers), projects with Web Mercator. - Clusters markers into count "bubbles" in map space (anchored to the world, so panning translates them instead of reshuffling); pan (d-pad/touch), zoom (L/R/pinch). X or tap zooms into a cluster, or opens a lone/co-located photo — fetching that asset on demand if it isn't paged into the grid — and returns to the map on back. - Base map: a Web-Mercator LOD tile pyramid generated offline from a MapChart PNG (tools/png_to_tiles.py -> assets/maptiles.pak); the level matching the on-screen scale is drawn from 256px JPEG tiles decoded into pooled textures (the crash-safe path), with a coarse overview underneath so there are no gaps while tiles stream in. Georeferencing (full longitude, lat band) was fit from isolated-island centroids so markers land on land. main.c uses a larger vita2d vertex pool; app.c wires the mode in. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -129,7 +129,7 @@ it live, which is exactly why we capture every frame to disk.
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---
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## 4. Read the logs — verify from TEXT, not frames
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## 4. Read the logs or screenshots
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**Capturing a frame is free** (PNGs on disk are not in context). **Reading a PNG
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back into context is the expensive part.** So capture every command, but **do not
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@@ -147,9 +147,7 @@ errors. Also available:
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- `/tmp/vita3k-runtime.log` (Vita3K runtime stdout/stderr from `deploy.sh`).
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- `/tmp/vita3k-install.log` (install output).
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**Only Read a frame** when a screenshot is genuinely the only way to resolve an
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ambiguity (rare). Reading every frame is what bloats context — that's what this
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rule avoids.
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read the screenshot if its usefull for the current task
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### Typical verify loop
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